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Cinemachine and Timeline
Introduction
What is Timeline and Cinemachine? (5:46)
Virtual Camera Look At
Installing Cinemachine (1:23)
Scene Setup (3:02)
Your First Virtual Camera (7:22)
Animated Targets and LookAt (2:49)
Virtual Camera Aim Settings (6:30)
Challenge: Setup Multiple Virtual Cameras (1:59)
Challenge Review: Setup Multiple Virtual Cameras (2:28)
How to Switch Between Virtual Cameras (3:26)
Challenge: Switch Between Cameras (1:16)
Challenge Overview: Switch Between Cameras (5:48)
Challenge: Camera Aim Settings (5:23)
Challenge Review: Camera Aim Settings (6:37)
Accessing Cinemachine Using C# (2:30)
Challenge - Custom Zoom and Targeting Camera (1:20)
Challenge Review - Custom Zoom and Targeting Camera (10:11)
Virtual Camera Body
Virtual Camera Body Settings (2:26)
Transposer Bindings (4:13)
Framing Transposer (3:42)
Hard Lock Camera (1:43)
3rd Person Follow (4:29)
Orbital Transposer (4:48)
Tracked Dolly (7:05)
Challenge: 4 Different Body Cameras (3:02)
Challenge Review: 4 Different Body Cameras (7:56)
Combining LookAt and Body in Virtual Cameras
Practical Usage Combining Follow and LookAt (4:09)
Challenge - Build Custom 3rd Person Camera (2:12)
Challenge Review - Build Custom 3rd Person Camera (5:55)
Challenge - Change Cameras Using Triggers (1:52)
Challenge Review - Change Cameras Using Triggers (17:41)
Custom Virtual Camera Settings
Group Target for Virtual Camera (4:17)
Noise for Virtual Camera (1:59)
Hard Look At Aim (1:21)
Same as Follow Target (2:23)
POV Camera (6:18)
Virtual Camera Extensions
Virtual Camera Extensions (6:52)
Storyboard Extensions (1:49)
Impulse Listener Extension (9:50)
Camera Shake on Collision (6:12)
Post Processing Extension (3:54)
Additional Camera Types
Free Look Camera (2:45)
Blended List Camera (4:34)
Challenge: Blended List Security Camera (0:57)
Challenge Overview: Blended List Security Camera (3:47)
State Driven Camera (5:57)
Clearshot Camera (3:48)
Dolly with Track or Cart (2:50)
Target Group Camera (1:15)
Challenge - Create 3rd Person Character Cameras (3:16)
Challenge Review - Create 3rd Person Character Cameras (17:43)
2D Camera and Confiners (5:06)
Cinemachine Brain
Cinemachine Brain and Custom Blends (3:41)
Challenge - Security Camera (2:04)
Challenge Review - Security Camera (26:41)
Introducing Timeline
Introducing Timeline (3:07)
Playable Director Component Overview (3:12)
Timeline Window Overview (2:00)
Creating Timeline Animations
Your First Timeline Animation (4:52)
Multiple Animations on the Same Object (3:28)
Challenge: First Timeline Animation (1:04)
Challenge Overview: First Timeline Animation (3:32)
Timeline Controls (3:58)
Pre and Post Extrapolation (2:32)
Matching Clip Offsets in Timeline (3:02)
Challenge - Spaceship Animation (0:50)
Challenge Review - Spaceship Animation (6:22)
Repositioning Timeline Animations (4:26)
Track Types in Cinemachine
Activation Track (3:24)
Audio Track (4:57)
Control Track (2:56)
Challenge: Use All 4 Tracks in Director (2:23)
Challenge Review: Use All 4 Tracks in Director (4:40)
Challenge - Exploding Lightbulb (1:27)
Challenge Review - Exploding Lightbulb (10:20)
Using Timeline to Create Explosions (8:28)
Signal Emitter (7:05)
Signal Emitter to Alter Timeline Playback (7:48)
Challenge: Load Level Through Timeline (1:25)
Challenge Review: Load Level Through Timeline (4:07)
Characters Cinematics and Timeline
Character Animation in Timeline (7:32)
Character Override Animation (4:25)
Make a Character Manually Change Position (2:18)
Challenge - Winning the Race (1:28)
Challenge Review - Winning the Race (9:13)
Create a Cinematic Event Using Timeline and Triggers (10:21)
Challenge - Treasure Chest System (2:07)
Challenge Review - Treasure Chest System (10:57)
Combine Cinemachine and Timeline
Combine Cinemachine and Timeline to Open a Chest (2:22)
Holding a Player During a Timeline Event (3:09)
Challenge: Create In-Game Cutscenes (2:34)
Challenge Review: Create In-Game Cutscenes (10:05)
Cinematic Cutscenes (9:01)
Challenge: Cinematic Cutscenes (2:54)
Challenge Review: Cinematic Cutscenes (11:45)
Frameworks
Phase I Framework (4:07)
Phase II Framework
Control Track
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