This course covers the Cinemachine system thoroughly. You will learn how to create AAA quality camera systems, linear interactive animated sequences, and full-fledged cinematic cutscenes.
Example Curriculum
- Installing Cinemachine (1:23)
- Scene Setup (3:02)
- Your First Virtual Camera (7:22)
- Animated Targets and LookAt (2:49)
- Virtual Camera Aim Settings (6:30)
- Challenge: Setup Multiple Virtual Cameras (1:59)
- Challenge Review: Setup Multiple Virtual Cameras (2:28)
- How to Switch Between Virtual Cameras (3:26)
- Challenge: Switch Between Cameras (1:16)
- Challenge Overview: Switch Between Cameras (5:48)
- Challenge: Camera Aim Settings (5:23)
- Challenge Review: Camera Aim Settings (6:37)
- Accessing Cinemachine Using C# (2:30)
- Challenge - Custom Zoom and Targeting Camera (1:20)
- Challenge Review - Custom Zoom and Targeting Camera (10:11)
- Free Look Camera (2:45)
- Blended List Camera (4:34)
- Challenge: Blended List Security Camera (0:57)
- Challenge Overview: Blended List Security Camera (3:47)
- State Driven Camera (5:57)
- Clearshot Camera (3:48)
- Dolly with Track or Cart (2:50)
- Target Group Camera (1:15)
- Challenge - Create 3rd Person Character Cameras (3:16)
- Challenge Review - Create 3rd Person Character Cameras (17:43)
- 2D Camera and Confiners (5:06)
- Your First Timeline Animation (4:52)
- Multiple Animations on the Same Object (3:28)
- Challenge: First Timeline Animation (1:04)
- Challenge Overview: First Timeline Animation (3:32)
- Timeline Controls (3:58)
- Pre and Post Extrapolation (2:32)
- Matching Clip Offsets in Timeline (3:02)
- Challenge - Spaceship Animation (0:50)
- Challenge Review - Spaceship Animation (6:22)
- Repositioning Timeline Animations (4:26)
- Activation Track (3:24)
- Audio Track (4:57)
- Control Track (2:56)
- Challenge: Use All 4 Tracks in Director (2:23)
- Challenge Review: Use All 4 Tracks in Director (4:40)
- Challenge - Exploding Lightbulb (1:27)
- Challenge Review - Exploding Lightbulb (10:20)
- Using Timeline to Create Explosions (8:28)
- Signal Emitter (7:05)
- Signal Emitter to Alter Timeline Playback (7:48)
- Challenge: Load Level Through Timeline (1:25)
- Challenge Review: Load Level Through Timeline (4:07)
- Character Animation in Timeline (7:32)
- Character Override Animation (4:25)
- Make a Character Manually Change Position (2:18)
- Challenge - Winning the Race (1:28)
- Challenge Review - Winning the Race (9:13)
- Create a Cinematic Event Using Timeline and Triggers (10:21)
- Challenge - Treasure Chest System (2:07)
- Challenge Review - Treasure Chest System (10:57)
- Combine Cinemachine and Timeline to Open a Chest (2:22)
- Holding a Player During a Timeline Event (3:09)
- Challenge: Create In-Game Cutscenes (2:34)
- Challenge Review: Create In-Game Cutscenes (10:05)
- Cinematic Cutscenes (9:01)
- Challenge: Cinematic Cutscenes (2:54)
- Challenge Review: Cinematic Cutscenes (11:45)
Hi, I'm Al Heck
Welcome to the Cinematography and Timeline Course. This course will show you how to create incredibly complicated camera systems with just a few simple clicks. We break down the complex system of Cinemachine and Timeline and turn them into easy-to-understand tools so you can create complex game camera systems, intricate animated in-game sequences, and beautiful cinematic sequences.
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