This course covers the Cinemachine system thoroughly. You will learn how to create AAA quality camera systems, linear interactive animated sequences, and full-fledged cinematic cutscenes.


Example Curriculum

  Introduction
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  Virtual Camera Look At
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  Virtual Camera Body
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  Combining LookAt and Body in Virtual Cameras
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  Custom Virtual Camera Settings
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  Virtual Camera Extensions
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  Additional Camera Types
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  Cinemachine Brain
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  Introducing Timeline
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  Creating Timeline Animations
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  Track Types in Cinemachine
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  Characters Cinematics and Timeline
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  Combine Cinemachine and Timeline
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  Frameworks
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Hi, I'm Al Heck

Welcome to the Cinematography and Timeline Course. This course will show you how to create incredibly complicated camera systems with just a few simple clicks. We break down the complex system of Cinemachine and Timeline and turn them into easy-to-understand tools so you can create complex game camera systems, intricate animated in-game sequences, and beautiful cinematic sequences.

This course is closed for enrollment.

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