Livestreams from every type of subject are grouped here. These are generally one-off's but contain highly valuable information.
Course Curriculum
Available in
days
days
after you enroll
- Build Rockets with Unity - 8/14/2019
- Think Like A Programmer - 9/19/2019
- Key Code Generator in Unity - 9/26/2019
- Unity AI Navmesh - 10/10/2019
- Unity Web Request - 10/18/2019
- C# 6.0 Lesson - 10/24/2019
- Modular Approach to Game Programming - 11/14/2019
- Building AI Systems in Unity Part I - 12/12/2019
- Building AI Systems in Unity Part II - 12/19/2019
- Building AI Systems in Unity Part III - 12/26/2019
- How To Write Better Code in Unity - 02/20/2020
- Farming System in Unity - 02/27/2020
- Building AI Systems in Unity Part IV - 03/05/2020
- Fun with Grenades - 03/14/2020
- NPC Dialogue System - 04/09/2020
- Ammo System in Unity - 04/16/2020
- Doors & Interactables - 4/23/2020
- Flashlight + Batteries in Unity - 05/01/2020
- New Unity Input System - 5/14/2020
- Targeting System in Unity - 5/23/2020
- Unity Ads - 6/6/2020
- Open World Game Music System - 6/21/2020
- Turn Based Games - 6/27/2020
- Minimap in Unity - 7/4/2020
- Event Driven Quest System (RPG) - 7/25/2020
- Voice Commands in Unity - 8/1/2020
- Fun with Json in Unity - 8/8/2020
- Multidimensional Arrays - 8/22/2020
- The Unity C# Job System - 9/6/2020
- The Unity C# Job System Part II - 9/13/2020
- The Unity C# Job System ft. Warwick Molloy - 9/26/2020
- Projectile Predictions in Unity (I can prove GDHQ is the best) - 10/4/2020
- Animating Monsters in Unity - 10/11/2020
- How to Build Multiplayer Games with Unity (Photon) Part I - 10/18/2020
- How to Build Multiplayer Games with Unity (Photon) Part II - 10/31/2020
- First Line of code - 020521 (111:21)
- Basic Code Optimization - 021221 (72:47)
- Intro to VR in Unity - 022021 (84:21)
- Shotgun Animation VFX - 022621 (53:31)
- Solving Coding Challenges with Unity Certified Instructor - 050621 (122:20)
- Melee Attack Hit Detection - 052021 (88:22)
Hi, I’m Jonathan Weinberger
Sometimes, not every course covers every subject. Sometimes, we get special requests from our community. When we do stream the answer, we need to create a special place for our members to access these. That is what the Vault is for - a special location where we can place all of the live streams. These subjects are random but important such as: NPC dialogue, farming system, level design, weapon systems, and more.
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