Create a game that implements cutscenes to tell a story in Unity3D

Course Curriculum

  Project Setup
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  Environment & Lighting
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  Sleeping Guard: Cutscene
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  Game Over: Cutscene
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  Complete Level: Cutscene
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  Beginning: Cutscene
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  Player Movement
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  Enemy AI
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  Coin Distraction
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  Security Cameras
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  Sleeping Guard Interaction
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  Game Manager
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  Main Menu
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Hi, I’m Jonathan Weinberger


This course is a fantastic introduction in building 3D character stealth mechanics and cinematography to tell a story inside of a video game. Using Cinemachine, the built in NLE for cutscenes can allow you to push your game into a theatrical experience.


This course is closed for enrollment.

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