Use this block to describe what the course is about, what your students will learn and why someone should buy your course.

Course Curriculum

  Introduction
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  Building a Floor
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  Creating a Wall
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  Columns and Archways
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  Ceilings
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  Doorways
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  Environmental Colliders
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  Pipeline Differences
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  URP-Skyboxes
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  URP-Lights
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  Altering Texture Maps
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  URP - Post Processing
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  Occlusion Culling, Particles, and Reflection Probes
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  Introduction to High Definition Render Pipeline
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  HDRP - Additional Material Options
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  HDRP-Environmental Lighting
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  HDRP-Fog and Additional Lighting Effects
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  HDRP-Baked vs Realtime Lights
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  HDRP-Light Probes
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  HDRP-Reflections
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  HDRP-Volumes
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  Best Practices
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  Phase I: Framework
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Hi, I’m Al Heck


This is an exciting course aimed at teaching you the fundamentals of level design. We will build a game level using only Filebase assets. We will then branch off and show the Universal Rendering Pipeline, the High-Definition Pipeline, and explain the Pros and Cons of each.

This course is closed for enrollment.

Begin Your Certification Track!

Become a full-fledged game developer. Follow our track for success.

Thousands Of Game Assets!

Our Filebase plugin will help you build the game of your dreams at a fantastic price.

Intensive Training Program

Enroll in the 8-week personalized training program.