An introduction into mastering C# game mechanics in a side-scrolling platforming game.
Course Curriculum
Available in
days
days
after you enroll
Available in
days
days
after you enroll
- Challenge Player Movement Horizontal (4:40)
- Challenge Review Player Movement Horizontal reboot (1:34)
- Challenge Adding Velocity (1:01)
- Challenge Review Adding Velocity (1:14)
- Challenge Applying Gravity (2:03)
- Challenge Review Applying Gravity (1:04)
- Challenge Jumping (1:44)
- Challenge Review Jumping (1:15)
- Fixing our Player Jump Behavior (5:22)
- Challenge Double Jump (2:17)
- Challenge Review Double Jump (3:48)
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
- Download the Environment Pack (1:18)
- Challenge Elevator Panel Light (3:16)
- Challenge Review Elevator Panel (4:26)
- Challenge Require Coins (1:42)
- Challenge Review Require Coins (4:29)
- Challenge Call the Elevator (4:12)
- Challenge Review Call the Elevator (9:32)
- Challenge Going Up (3:20)
- Challenge Review Going Up (6:21)
- Fixing the Elevator Jitter (4:54)
- Wall Jumping Logic (5:15)
- Challenge Wall Jumping (4:19)
- Challenge Review Wall Jumping (4:50)
- Challenge Pushing the Box (4:35)
- Challenge Review Pushing the Box (3:36)
- Fix the Box (1:13)
- Challenge Pressure Pad (3:17)
- Challenge Review Pressure Pad (7:29)
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
Available in
days
days
after you enroll
- Ledge Grab Checker (8:25)
- Ledge Check (5:19)
- Challenge Ledge Grab (1:02)
- Challenge Review Ledge Grab (9:20)
- Challenge Snap Hands to Position (2:39)
- Challenge Review Snap Hands to Position (6:42)
- Climb Up Animation (5:42)
- Challenge Climb Up Implementation (5:32)
- Challenge Review Climb Up Implementation (19:38)
- Ledge Grab Overview (4:33)
- Prefab the Platform (1:46)
Available in
days
days
after you enroll
Hi, I’m Jonathan Weinberger
Welcome to the 2.5D Game Development Course. This course will push you from the flat 2D world of game design to 3D. We will create a character controller, rigid bodies and platforms, elevators, intractable items, and introduce a the concept of early prototypes and then converting those into finalized game environments.
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