An introduction into mastering C# game mechanics in a side-scrolling platforming game.

Course Curriculum

  Introduction
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  Physics Based Character Controller
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  Collectable
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  Moving Platforms
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  Lives
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  Puzzles
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  2.5D Certification Overview
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  Setup
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  Player Character
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  Player Animations
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  Ledge Grab System
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  Phase I: Framework
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Hi, I’m Jonathan Weinberger


Welcome to the 2.5D Game Development Course. This course will push you from the flat 2D world of game design to 3D. We will create a character controller, rigid bodies and platforms, elevators, intractable items, and introduce a the concept of early prototypes and then converting those into finalized game environments.

This course is closed for enrollment.

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